This is a sheet to design a new Cyberpunk manifesto to meet current/actual facts of 2007+
- Important: Read this first
+ ! Important: Read this first
Feel free to add/change items, as this manifesto is made by CP people, not only one person, but a group of people. The more people contribute, the better it gets. But keep in mind, that this manifesto will be the CyberPunk Bible for the next 20 years. So before changing things, try to evaluate and discuss with other people who want to create this, so it stays a bit organised.%%%
Created by the current Cyberpunk people of 2007 AD
- Introduction:%%%
+ ! Introduction:%%%
''"If you would have a thought controlled, wearable computer that you can fully customize, would that computer be an integral part of your consciousness?"''
- Hail to the ordinary nerds, who don't walk the streets often , being 24 hours a day online , freaking, hacking , tweaking, etc. Being cyberpunk, being other than normal people Seeing what normal people just do not see. The digital life in biological senses of the mainframe , defined as the global world we life in. Labeled as nerd, weirdos, punks, freaks.... Technology freaks, that understand all systems, labeled as freaks/weirdos by society. Knowing more as common people do, hacking systems for fun, digitaly overloading their mind with good information....etc.... People like us, loving tech and having more friends online as in their own town/city, searching and learning technology to use it in other ways as it was meant to be, searching other means of system liberation, fighting against corporate opression and sensorship, freedom of information wars....
+ Hail to the ordinary nerds, who don't walk the streets often , being 24 hours a day online, freaking, hacking, tweaking, etc. Being cyberpunk, being other than normal people Seeing what normal people just do not see. The digital life in biological senses of the mainframe, defined as the global world we life in. Labeled as nerd, weirdos, punks, freaks.... Technology freaks, that understand all systems, labeled as freaks/weirdos by society. Knowing more as common people do, hacking systems for fun, digitally overloading their mind with good information... etc... People like us, loving tech and having more friends online as in their own town/city, searching and learning technology to use it in other ways as it was meant to be, searching other means of system liberation, fighting against corporate oppression and censorship, freedom of information wars...
- Long life the Cybero-revolution, long live the techno-anarchists, long live the hackers and the crackers....
+ Long live the Cybero-revolution, long live the techno-anarchists, long live the hackers and the crackers...
! Vision:%%%
- Vision:%%%
The world "they" want give us is a toxic ball of disease, a living corpse ravaged by pollution and malignant complacency. The world "they" want give us is only meant to serve them, to keep themselves and their closest friends in power, to keep the human cattle complacent and ignorant of alternatives, and to suffocate those who can change this world for the better. "They" want the masses to remain docile as sheep, so "they" create "entertainment" to brainwash the masses into a slumber. "They" will do anything to keep themselves in power and suppress anything that may threaten it, including threatening "eternal damnation" at the hands of their schizophrenic fantasy for "God" upon those who disagree.
Cyberpunks refuse to be cattle, to jump on bandwagons, to be "one of the crowd." They see the masses as lemmings, blindly walking their way to the cliff's edge only to stupidly step off and fall to their deaths. Cyberpunks see through the lie "they" want us to believe, and they fight against it. Cyberpunks are the only ones brave enough to deliver their message, to stand before the crowds, the government, even "God," and say "YOU ARE WRONG!" Cyberpunks accept the ostracism, because they already rejected "society's" ways for something better. Sometimes, it's a lonely fight, but cyberpunks are in virtually every society, every country, and when they come together they are a force "they" must deal with.
- Technology:%%%
+ ! Technology:%%%
Advancements in technology keeps us busy, keeping up-to-date with latest tech, almost like old CyberPunk (pre 2000) turns real in 21th century terms, like 2006 and beyond.
- Bio-implants, VR wars, techno-information warfare. Future wars not fought with armees, but with computer systems. Current technology makes us Cyberpunks adapt to it, and even (like always) think one step beyond. Thinking 20 years in the future, creating new things with current technology , inventing other means to use a device, changing the original senses of an aparatus, to create a new complex electronic system, like hacking a phone, to turn it into a infra-red TV remote.
+ Bio-implants, VR wars, techno-information warfare. Future wars not fought with armies, but with computer systems. Current technology makes us Cyberpunks adapt to it, and even (like always) think one step beyond. Thinking 20 years in the future, creating new things with current technology , inventing other means to use a device, changing the original senses of an apparatus, to create a new complex electronic system, like hacking a phone, to turn it into a infra-red TV remote.
- Politics:%%% The war against global big time corporations, like Unliver, Shell, Micro-soft and others, still rages on. Opression by corporations using the puppet government as their worktool , to keep the people dumb, is not an option for cyberpunks. We are anarchist/revolutionair anti-system people. We think for ourselves, and do not need some big guy/woman have to tell us what we may think.
+ ! Politics:%%%
The war against global big time corporations, like Unliver, Shell, Micro-soft and others, still rages on. Oppression by corporations using the puppet government as their worktool , to keep the people dumb, is not an option for cyberpunks. We are anarchist/revolutionary anti-system people. We think for ourselves, and do not need some big guy/woman have to tell us what we may think.
Fighting corporations, by hacking their systems, spreading viruses, mind-probes, DDOS attacks are now common in 2007. The things described in books like Neuromancer and other CP-novels wrote (as being SF in those 80s/90s days), became todays reality. 2006+ years (21th century) gets more digital, and so do the governments, by creating Identification protocols to control their humans/people. Cyberpunks still rage war against ID protocols, by becoming unknown, nerds, with big brains, hacking things, etc.
- Sociology:%%% Cyberpunks tend to be individuals that do not fit in any system or group. The so called nerd, lonely boy/girl, the weirdo, freak, etc. But cyberpunks are mostly very intelligent people, who see, what others do not see. Sometimes sharing their knowledge to a select group, often being cursed/hated by system folks, who do not understand our people. Having more friends on the digital internet/ultranet as in their own town/city. Sharing more knowledge digitaly on the net-highway, as can possible be spoking on streets. Spending more time to get more technological knowledge/information as to socialize is common in Cyberpunk lifestyle.
+ ! Sociology:%%%
- History:%%% Cyberpunks change their ideas, music, fashion, etc. from time to time. In the 80s, they had more synth oriented music, more old-fashion tech, etc. Now in 21th century, we have the global broadband internet, Satelite mobile/GSM phones, VR, etc. We adapt to the tech , and the tech adapts to us. We are symbiotics, both biological as technological. Our Cyberpunk movement advances as time goes by. We learn, and we grow more powerfull. As we are the soldiers of the technology frontier, not known by the system, but still alive. Cyberpunk being coined by William Gibson, that once was Science Fiction, is now turning into reality.
+ Cyberpunks tend to be individuals that do not fit in any system or group. The so called nerd, lonely boy/girl, the weirdo, freak, etc. But cyberpunks are mostly very intelligent people, who see, what others do not see. They witness the absurdity of the culture, parody it, mash it and make it something it is not. They use the tools of society to witness against it, to document it and to indite it. Sometimes sharing their knowledge to a select group, often being cursed/hated by system folks, who do not understand our people. Having more friends on the digital internet/ultranet as in their own town/city. Sharing more knowledge digitally on the net-highway, as can possible be spoking on streets. Spending more time to get more technological knowledge/information as to socialize is common in Cyberpunk lifestyle.
! History:%%%
Cyberpunks change their ideas, music, fashion, etc. from time to time. In the 80s, they had more synth oriented music, more old-fashion tech, etc. Now in 21th century, we have the global broadband internet, satellite mobile/GSM phones, VR, etc. We adapt to the tech , and the tech adapts to us. We are symbiotics, both biological as technological. Our Cyberpunk movement advances as time goes by. We learn, and we grow more powerful. As we are the soldiers of the technology frontier, not known by the system, but still alive. Cyberpunk being coined by William Gibson, that once was Science Fiction, is now turning into reality.
When CP fans, get their hands on current tech, their will be a huge rise of CP fans worldwide, who realize, that CP is not only a fairytale, but also a hi-tech movement that goes beyond the imagination of the original writers of CyberPunk novels.
- Freedom:%%%
+ ! Freedom:%%%
Cyberpunks encourage freedom in all ways of thinking, allowing nobody to dictate our fate. Our quest for free access to all information has no boundaries. We are those who need to understand before accepting all that the media is feeding us with. We are the bug in the source code, the probability of (r)evolution that threatens any system. Nobody can control us, and that's why we're chased, because we do not belong to the Society they want to create. Skilled programmers, utopian dreamers, artists or office workers, we are the ones who resist, living in the datanet where there's no law applicable, bypassing all the frontiers, because we belong to this cyberworld. We're the children of the cyberspace, we can do all we want because we look towards the future, trying to think of new technologies, spreading our ideas on the vast ocean of information. Yeah, we're free, does it scares you? Maybe it should...
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